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Figure 15.13
A pyramid built by scaling a square cross section to 0.01 at the pyramid apex. |
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Click on the image to view the VRML scene. |
#VRML V2.0 utf8 # The VRML 2.0 Sourcebook # Copyright (c) 1997 # Andrea L. Ames, David R. Nadeau, and John L. Moreland Shape { appearance Appearance { material Material { diffuseColor 1.0 0.5 0.0 } } geometry Extrusion { crossSection [ # Square -1.0 1.0, 1.0 1.0, 1.0 -1.0, -1.0 -1.0, -1.0 1.0 ] spine [ 0.0 0.0 0.0, 0.0 1.0 0.0 ] scale [ 1.0 1.0, 0.01 0.01 ] } }